Wednesday, April 25, 2007

NURBS


Tonight, I learned how to use the NURBS option, in the 3D program VIZ. VIZ is a 3D modeling, rendering, and presentation software. The term NURBS stands for Non-Uniform Rational B-Splines. By using this option, I was able to create a 3D object using curves. After I first created a curve, I offset the curve, used the lathe option, and added a shell. This gave my object depth and made it completely round. After I completed this, I used two renderings. I applied an ambient occulsion render, which gave my object shadows, and I also applied a wire frame render. I put these two renders on top of each other, and there fore created the above object.

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